There is one very Faustian way to overpower everybody else. Since all the characters are evenly matched, the only way to win is with skill and luck. Spells are bought from shops instead of learned, and players have lots of control over their stat points when they level up. Each character has a job that the player chooses-fighter, spy, a couple flavors of mage-but most don't seem different from each other. Players can also attack each other from afar with lighting bolts, meteors, poison and other magic spells. If one hero lands on another's space, s/he can fight them like any monster and the winner can take the loser's items, towns, money, equipment, or name. Their world is a game board, and they move with the aid of a spinner. The four heroes in this sibling title to Dokapon Kingdom on the Wii have only one goal: to make money. The King hires four heroes to send the monsters packing–"hires" being the key word here, because this game is all about the Benjamins.
The story, such as it is, concerns a kingdom called Dokapon whose towns are under siege by monsters.
(Publisher Atlus calls it a "friendship-destroying RPG"). Equal parts board game, RPG and Battle Royale, it's a four-player free-for-all that delights in turning friendships and genre conventions on their heads. WTF The walking undead should not make me go "AThe magical girls, giant pigs and wide-eyed zombies sucked me in before I realized just how brutal the game is. LOW Being one space away from a doorway and spinning a two. HIGH "All of Tera's towns are so impressed they're giving money!"